Armorsmith (Profession)

Profession Overview
Armorsmith is one of the elite professions that branches off from Artisan. Armorsmith abilities are designed around crafting armor and components that will help protect players during combat. The abilities include crafting several different types of armor, armor components and personal shield generators.

This profession requires 63 skill points to master.

Experience requirements to master:


 * General Crafting: 16,800 (granted by crafting various items)
 * Armorsmith Crafting: 716,800(granted by crafting various armorsmith items)

AP Experience: 0

Game Mechanics

1. Armorsmith

2. Armor Crafting

3. Assembly Mechanics

4. Experimentation Mechanics

Skill Modifiers
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 * Armor Assembly
 * Armor Assembly
 * Armor Assembly


 * Armor Customization


 * Armor Experimentation

Tarkin Changes
Armorcrafting was revamped to provide all normal crafted armor types with a single, common type of segment, the composite armor segment, in order to cut down on the onerous amount of separate factory runs needed, as well as to make no one type of normal, crafted armor better than another (all armor types have comparable stats, no type being better then another (does not include R.I.S. or Mandalorian). Also we put limits on how high the max primary and secondary resistance can be to prevent the appearance of 90%|80% armor being commonplace here like it was on live.

This also means the old mantra of always using Stun weapons (like Ion rifles & Stun batons) is done for. Between the faction armor and crafted armor, STUN is no longer a huge hole that everyone aims for, giving players the FULL variety of weapon choices, not just using the ones they feel compelled to use.
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